2. LS - REFLECTIONS

Learning Space Reflections:

My Reflections
In this section, firstly, I provide my first impressions of the SWAMP. Rightfully or Wrongfully, the first time you see something (in this case a room) you may build a lasting impression of how you can work in this area. Gladwell (2007) contends that our first impressions are normally accurate and long-term etched in our mindset. But even if our first impressions are incorrect, the effect of cognitive biasing (and Anchoring) can mean that our subsequent judgement on a person, place or situation, can be permanently  distorted (Ariely, 2008). Therefore, my impressions of the swamp in this blog, may be a mechanism to form your bias on the room, without you ever stepping a foot, in the complex. In my second reflection, I discuss who is the target audience and what purpose or value the SWAMP has with the school context.



Now-I-Get-It

Reflection One - My First Thoughts:



Typical Computer-Lab
When compared to other computer labs and classrooms across the campus, it is clear that someone had a new idea or concept to design this swamp. A typical  computer room just has rows and rows of computers, on long connected tables, where the person behind you can see what you are doing, but they are hidden from your sight. 


In my swamp the center tables not only create individual spaces, but well formed group areas. 

If you use your imagination the table has a crab like design. In the middle of the tables is one part that sticks out like the head or eyes of these creatures, and other parts forms the legs. 


A wave or ripple
The designer of the table layout maybe trying to create a scene from nature. And when combined with the wave table design down the walls, one can imagine a scene at the beach or sea: which for me, brings back good-times and memories. 


And finally, the room is Symmetrical Balanced. Same row and design of tables down the side walls, and in the room-center, two identical table structures. Symmetry is important design tool, as it reflects the human form (Masters, 2014). Therefore, this creates a comfortable and balance work setting. 






Reflections Two - Who & What is Valued:


Who-Are-You
The room has been allocated to students studying education courses. More importantly, the room has a electronic control to determine which type of student can enter the room. Therefore, this becomes an artificial control on who is deemed worthy enough to utilize its facilities. 





What is valued in the room is the design allows both individual and group interaction. Each student can work independently, but when needed, can directly face the other members of their group. There is no need to turn around or change body position, to talk or display facial emotions. 



The success of good teaching is being able to work with fellow teachers, and this is what I see is valued in this room. You can maintain your privacy, but instantly you can be part of the group, which is a beneficial social tool in life.








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References:



Ariely, D (2008) , Predictably Irrational. New York, NY: Harper-Collins.


Gladwell, M. (2007). Blink: the Power of Thinking Without Thinking. New York, NY:  Back Bay Books.


Masters, M (2014). Understanding the Importance of Balance in Graphic Design. Retrieved from http://blog.digitaltutors.com/understanding-balance-graphic-design/ 

Picture References:


[Typical computer lab]. Retrieved April 5, 2015 from http://d3iovmfe1okdrz.cloudfront.net/cms/wp-content/uploads/2012/03/lab6photo.jpg


[Now-I-Get-It]. Retreived April 5, 2015 from http://searchingforgrace.com/wp-content/uploads/2011/03/staring-at-art.jpg

[My Reflections]. Retreived April 5, 2015 from http://www.examiner.com/images/blog/EXID19165/images/human-eye-with-reflection-in-water(1).jpg

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